territory

territory is an immersive virtual reality experience centered in a futuristic post-apocalyptic disabled world, created by Double Eye Studios and internationally-recognized disability arts ensemble Kinetic Light.

Enacted in a post-apocalyptic landscape created by human insistence on barriers and borders, territory immerses the witness in a disability-centered, fantastical universe that offers encounters with cosmic figures, dark forces, partnership, and new worlds.

The territory Impact Campaign supports the international launch of Kinetic Light and Double Eye Studios’ groundbreaking multisensory VR experience. The Media Kit communicates the project’s artistic vision, access-centered framework, and technical innovations in XR. These resources offer a clear roadmap for cultural institutions, festivals, universities, and galleries presenting emerging technology. It includes impact framing, production-to-exhibition workflows, and accessible materials such as a docent guide and promotional assets. The Media Kit serves as a resource for organizations to understand how territory operates as a multisensory, access-forward work and as a pioneering model for future XR productions.


This Impact Campaign was made possible

by the generous support from Agog.

The territory Impact Campaign supports the international launch of Kinetic Light and Double Eye Studios’ groundbreaking multisensory VR experience. The Media Kit communicates the project’s artistic vision, access-centered framework, and technical innovations in XR. These resources offer a clear roadmap for cultural institutions, festivals, universities, and galleries presenting emerging technology. It includes impact framing, production-to-exhibition workflows, and accessible materials such as a docent guide and promotional assets. The Media Kit serves as a resource for organizations to understand how territory operates as a multisensory, access-forward work and as a pioneering model for future XR productions.


This Impact Campaign was made possible

by the generous support from Agog.

The territory Impact Campaign supports the international launch of Kinetic Light and Double Eye Studios’ groundbreaking multisensory VR experience. The Media Kit communicates the project’s artistic vision, access-centered framework, and technical innovations in XR. These resources offer a clear roadmap for cultural institutions, festivals, universities, and galleries presenting emerging technology. It includes impact framing, production-to-exhibition workflows, and accessible materials such as a docent guide and promotional assets. The Media Kit serves as a resource for organizations to understand how territory operates as a multisensory, access-forward work and as a pioneering model for future XR productions.


This Impact Campaign was made possible

by the generous support from Agog.

"After experiencing territory, I came away convinced this is the future of narrative media. Complex, multi-layered, and truly accessible experiences, showing how thoughtful, equity-centered design can unlock new value for ALL audiences. From spatial and multi-track audio to haptics and artistically driven captioning, territory models how immersive storytelling can center craft, creativity, and the user experience - moving far beyond the limitations of a compliance mindset - to unlock the full potential of accessible, expressive narrative design."

"After experiencing territory, I came away convinced this is the future of narrative media. Complex, multi-layered, and truly accessible experiences, showing how thoughtful, equity-centered design can unlock new value for ALL audiences. From spatial and multi-track audio to haptics and artistically driven captioning, territory models how immersive storytelling can center craft, creativity, and the user experience - moving far beyond the limitations of a compliance mindset - to unlock the full potential of accessible, expressive narrative design."

Vanessa Lawand Pfeiffer

agog

@agog

@agog

‘territory’”was a fantastic addition to the XR Access Symposium. Its innovative options for captions and audio descriptions push the envelope on customizability for accessible design, allowing people with visual or auditory disabilities to shape their own experiences and experience far more than a minimum required alternative. The performance itself was inspiring and evocative of the struggle that people with disabilities face every day in convincing ableists of the truth of their power and capabilities. I thoroughly enjoyed it and would love to have the chance to experiment with new combinations of tracks and witness it again!”

‘territory’”was a fantastic addition to the XR Access Symposium. Its innovative options for captions and audio descriptions push the envelope on customizability for accessible design, allowing people with visual or auditory disabilities to shape their own experiences and experience far more than a minimum required alternative. The performance itself was inspiring and evocative of the struggle that people with disabilities face every day in convincing ableists of the truth of their power and capabilities. I thoroughly enjoyed it and would love to have the chance to experiment with new combinations of tracks and witness it again!”

dylan fox

xR access symposium

‘territory’” is a marvelous exploration of the multimedia properties of VR, combined with an intense and direct portrayal of disabled experiences. The entire piece keeps its audience firmly in an imaginative space of graphics, dance, and narration. All the while, it just as firmly maintains a strong stance on accessibility, providing a groundbreaking array of caption and audio options, visual cues, haptic effects, and even entirely narrated versions to fit different levels of stimulations for viewers of all kinds. The story itself is gripping, from acrobatic stunts in wheelchairs to a near claustrophobic moment of encircling wires.”

‘territory’” is a marvelous exploration of the multimedia properties of VR, combined with an intense and direct portrayal of disabled experiences. The entire piece keeps its audience firmly in an imaginative space of graphics, dance, and narration. All the while, it just as firmly maintains a strong stance on accessibility, providing a groundbreaking array of caption and audio options, visual cues, haptic effects, and even entirely narrated versions to fit different levels of stimulations for viewers of all kinds. The story itself is gripping, from acrobatic stunts in wheelchairs to a near claustrophobic moment of encircling wires.”

jazmin collins

cornell

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